ChaFreeLeon… The End

I’m done!

This week was hard! I’ve been working from home due to the coronavirus and had to finish another project as well, so I had a lot to catch up on. This week I’v managed to build the final part of the game, add a key and door mechanic, created and implemented UI and I fixed all the bugs (I think).

Menu background!

I drew the background for the menu and the icon myself and found it really create a main menu, pause menu and end credits with Brackeys tutorials on YouTube! After this I just had to look up how to close UI after leaving the trigger zone and with that I managed to adjust the information from Brackeys tutorial to turn it into a mechanics info pop-up. The information about the controls is given by grabbing scrolls. While you’re in the trigger/box collider zone, the scroll will stay opened.

I used a tutorial about opening doors with triggers by Single Sapling Games to create a door and key mechanism. I just had to import a key asset and add an animation for the rotating key myseld. Luckily, I rememberd the animation tool from Brackeys tutorial. I also used the animation tool to add a glowing effect to the firefly power-up.

An overview of the map!

The level building was just a lot of copy pasting and after that I just had to playtest and fix bugs. It’s actually really sad. I suck at parkour and it took me over an hour to finish my own level build! When I did actually manage to do it, the gameplay was only five minutes long :’).

An overview of the gameplay mechanics

Fun fact: I only discover today that it’s grappling hook, not grapple hook… At least I did before the deadline…

Power up!

I managed to implement a power up! At first I wanted to use a wall run, but I kept struggling with the coding, so today I decided to turn it into a floating power up and it worked! I’m really proud of myself, because even-though I used Brackeys tutorial for the power up mechanism, I managed to turn it into a floating effect by myself!

Now I just need to add a menu and win screen and then I’ll be done!

ChaFreeLeon

This week I decided to change my concept. The original concept was rather a shooting game than a parkour game. Even though the concept seems quite different at first it’s actually a spinoff of the original game. Instead of the player having to catch animals, the player is the animal trying to escape. The medieval vibe wasn’t my original idea, but I found an amazing asset which suited the idea well.

Because I started out with a new concept I decided to start a new Unity project as well. I noticed this helped me a lot, because it was a literal clean slate. Ik managed to implement all the mechanics I learned so far and built a level.

There’s a lot of objects and coding for just one day of work!

I’m still going to learn about wall runs, find an enemy asset and implement flies for power-ups. After that I’ll just need to fix a roof and built the final level!

The frame rate is a bit low in the video, due to the screen recording…

GrapplingHook

Last week I was tackled by the flu so I didn’t manage to practice in Unity, but now it’s time to make progress!

I’m trying to implement a grappling hook, but I’m having difficulty getting the hook to actually grap on objects… I used two tutorials so far, without succes… But practice makes perfect (I hope…).

I realised pretty soon the first tutorial wasn’t going to work…
Code from the second tutorial…