I’m done!
This week was hard! I’ve been working from home due to the coronavirus and had to finish another project as well, so I had a lot to catch up on. This week I’v managed to build the final part of the game, add a key and door mechanic, created and implemented UI and I fixed all the bugs (I think).

I drew the background for the menu and the icon myself and found it really create a main menu, pause menu and end credits with Brackeys tutorials on YouTube! After this I just had to look up how to close UI after leaving the trigger zone and with that I managed to adjust the information from Brackeys tutorial to turn it into a mechanics info pop-up. The information about the controls is given by grabbing scrolls. While you’re in the trigger/box collider zone, the scroll will stay opened.
I used a tutorial about opening doors with triggers by Single Sapling Games to create a door and key mechanism. I just had to import a key asset and add an animation for the rotating key myseld. Luckily, I rememberd the animation tool from Brackeys tutorial. I also used the animation tool to add a glowing effect to the firefly power-up.

The level building was just a lot of copy pasting and after that I just had to playtest and fix bugs. It’s actually really sad. I suck at parkour and it took me over an hour to finish my own level build! When I did actually manage to do it, the gameplay was only five minutes long :’).
Fun fact: I only discover today that it’s grappling hook, not grapple hook… At least I did before the deadline…




