My second and last assignment for this class is to design and create a puzzle game. At first, I was really enthusiastic, but I’ve come to find it a real challenge! I tend to overthink everything and this didn’t help me when I was trying to find a theme. Some themes I’ve come across were:
- A sponge trying to move water
- A flame trying to get back to the fireplace
- A ringleader trying to smuggle kids out of town
- Just two kids trying to get out of town
- One kid who has to do something on a train…
I’m sure each of these ideas would have been fine if I wasn’t stuck in a creative block. I decided to take a break for a few days and give it another try and today I managed to create an almost solid concept! I’ve combined this assignment with my assignment for art class. It’s inspired by Jotunheim from Norse mythology.
A gentle giant (the player), living in the caves of a mountain, finds a tree. The tree is dying because there is no daylight. The goal of the game is to let daylight into the cage, but you have to be careful because the giant can’t be touched by the sunlight or it will turn to stone.
You will have to use crystals (mirrors), pressure plates and mine carts to solve the puzzles!
