Two mechanics

Today, I managed to implement the second mechanic! The player is now able to move both de wite cube on top and te purple blocks. One will roll and the other will slide! There are some bugs, but I’m almost ready to start building the actual levels and add some visuals!

I did run into trouble with the coding. Most of it worked, but I put two lines in the wrong order, which stopped the code from working completely! Lucky, two of my friends were able to find the issue!

new plan… again

So… I decided to start all over again :’)

The previous idea was really ambitious and I coudn’t find all the assets and tutorials to get it done… I’ve got an idea for a cube color game. De cube will change color and you’ll have to reach the finish line with the right color. I’ve got the mechanic for the cuberotation and color changing down! Now, I just need te change the color of the field and add the extra mechanic!

I will add a video as soon as I figure out how to screen rec on my new laptop, but for now you’ll have to believe the screen captures!

This is the tutorial I used to get the rolling animation right!

Vennlig

In my previous post I wrote about my concept for a puzzle game. Well, I’ve made a puzzle call out sheet!

I’ve set up my Unity project (which took a while, since I just got a new laptop and had to set up my Sourcetree link as well) and created the scene.

I used an asset by Astire Games called “Purple crystal mine” so save time. I would love to create my own assets, but at the moment my focus should lay elsewhere!

I’ve fixed the first player movement as well, so now it’s time to start inserting the puzzle mechanics.