Crash

Today I was working on adding the richochet mechanic, minding my business, when I decided to record my first level build with the gravity switch (since I finally got it working). However, when I pressed the play button, I noticed that multiple game objects were missing… They were no longer in my hierarchy, but the assets saved. I did not manage to check them yet, but I really hope the scripts are still complete, since my richochet script was acting strange as well…

I did finally get it to work, though. The laserbeam is working and I added a trace for the line, I also finished the script. There is still one bug in there where the ball gets stuck when it’s supposed to bounce.

These are the tutorials I used today!
Today’s issues…

Puzzle check!

I finished the first part of my puzzle mechanic! There’ll be Jigsaw-like puzzles, but with a twist of laser beams that have to be aimed in the right direction. The player has to try get the right beams to hit the right connection to reboot the system and prevent a short circuit.

I’ve now managed to implement the Jigsaw mechanic, meaning the player is now able to grab puzzle pieces and drop them, after which they will snap to the nearest grid. I used the tutorial by Design and Deploy, called “How to make a Jigsaw puzzle game”. Next I’ll implement a ricochet effect to make sure the direction of the beam gets changed when it hits a puzzle piece!

I’m still using a temporary asset to make sure everything works before focusing on the visuals!

New concept for my resit!

I know I already changed my concept once, but to be fair I didn’t make the deadline. The concept is still a challenge and I will finish the cube logic puzzle in my spare time!

For my BPW resit I came up with a concept that would (hopefully) be achievable within the upcoming weeks.

In the concept, the player is an autronaut trying to fix his spaceship and escape and defeat the aliens that have invaded his ship. He will use a tool to fix the ship, rotating objects to decode messages and will use it to slay enemies. He is able to walk and switch gravity.

I want to try to make my own art. The game will have a low poly indy vibe, similar to that of Limbo. By using only two colors I will be able to make the game easy to understand, only highlighting the important parts!

I’m currently using a free asset pack, so that I will be able to finish the coding first.
This is the tutorial I used for the player mechanics!