Puzzle check!

I finished the first part of my puzzle mechanic! There’ll be Jigsaw-like puzzles, but with a twist of laser beams that have to be aimed in the right direction. The player has to try get the right beams to hit the right connection to reboot the system and prevent a short circuit.

I’ve now managed to implement the Jigsaw mechanic, meaning the player is now able to grab puzzle pieces and drop them, after which they will snap to the nearest grid. I used the tutorial by Design and Deploy, called “How to make a Jigsaw puzzle game”. Next I’ll implement a ricochet effect to make sure the direction of the beam gets changed when it hits a puzzle piece!

I’m still using a temporary asset to make sure everything works before focusing on the visuals!

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